Creating value in media

User fascination with objects like this surprised us. It's Flash, so it won't fire up on an iPad or iPhone

Value is in the mind of the user. It's all about understanding the user in depth. Here's an example.

When we started building elaborate interactive graphics at MSN Money, we found the graphics were actually too successful. The game-like interfaces hypnotized users. So the users weren't watching as much conventional video as expected. And a lot of the ad revenue was in the video.

But great data has a way of turning setbacks into opportunities. We had every button wired individually. So we could figure out exactly what was on their minds. One twenty-something staffer put the critical conclusion this way: "They're playing." That was our opportunity. When we got serious about making interfaces more fun, encouraging users to play, the results were literally off the charts.

Strategies based on solid user feedback loops and relentless improvement are going to work.

projects

Digital photo systems

Planned purchase and installation of digital photo scanners for remote darkrooms, transmission gear for photo information, photo desk editing stations and editing software, interface with newspaper production systems, plus training of staff and a quality control system for the printed product at The Newark Star-Ledger, as photo and design editor

Digital composition, transmission systems

Wrote overall plan for transitioning the Star-Ledger away from manual production of printing plates and trucking of printing plates to remote printing plants to all-digital composition systems, with added color, and short-wave transmission of the page images to the remote plants. Visited newspapers nationwide to assess quality of their results, collect best practices, and get their feelings about equipment they had installed. Signed contract with Scitex Corporation, supervised installation of the equipment and recruitment of staff to run it. Systems were up on time and on budget, with dependable performance on day one and award-winning results the first year.

Putting a newspaper online

Working closely with Sara Glines, then editor of New Jersey online, planned and executed installation of server software that put the Star-Ledger on the internet for the first time.

TV studio for live remotes, live TV

Working closely with Jeff Marks, then news director at News 12 New Jersey, planned intallation of a small television studio as well as test kitchen optimized for video at the Star-Ledger's main office in Newark, New Jersey. We put in fiber-optic links to News 12's main control room in Edison, New Jersey. Again, the entire project was based on best practices in the industry. To a great extent, this system was modeled on the partnership between the Chicago Tribune and CLTV in Chicago.

Multimedia framework

As managing editor of The Record in northern New Jersey, hand-built interactive video functionality and multimedia framework for a major investigative series later praised by one of the trade's most respected peer-review groups, the Investigative Reporters and Editors, for its "riveting multimedia presentation, which set a standard to which larger publications and broadcast outlets should aspire."

The IRE awarded the series its highest honor, the Gold Medal. The series won the Grantham Prize for environmental reporting and the Sigma Delta Chi award for investigative journalism as well, both highly respected national awards.

Rock 'n roll marketing

While still at The Record, organized, planned, and supervised the building of web functionality that enabled posting and playing of MP3s by local bands. Users voted, commented, and attended an open-air concert featuring bands that came out on top in the voting. The winner got a professional recording contract from Eyeball Records. Everyone involved did it purely for the publicity and everyone came out ahead, most importantly the newspaper itself.

Video at MSN

Assembled a development and design team to build the first free-standing video player to appear on MSN, the Microsoft portal, with team members in the United Kingdom, New York, and Redmond, Washington. Supervised design, coding, debugging and launch of the player, taking personal responsibility for the debugging in a complex network environment (if it doesn't kill you it makes you stronger.

MSN Money Multimedia

Built a framework for multimedia articles on MSN Money. Again leading a team effort as project manager. Recruited and trained a team of ten young multimedia journalists to fill the framework with content. The team's efforts won the Loeb Award, highest honor in financial journalism, two years in a row, both in 2008 and in 2009.

A single user encounter with one multimedia article was shown to increase user engagement with the MSN Money site (as measured in clicks) by bettter than 65 per cent, and time on site by about 85 per cent.

Quadrupling MSN Money Traffic

During the same period, a concerted effort to better understand user behavior on the MSN home page led to a quadrupling of traffic to MSN Money via the "Money module" on the home page, largely due to the efforts of Rachel Elson, a member of my team.

This interface produced the highest user satisfaction scores ever recorded at Microsoft's usability labs in Redmond.

Microsoft: Silverlight

Led a team of designers and coders in building an interface for financial news in Silverlight. When the interface was tested at Microsoft's usability lab in Redmond, it recorded the highest scores ever seen at the lab.

UX at TheStreet

Engineered consensus around an aggressive plan to build a new interface for financial news, with support from ad sales, business development, and tech team, based on lessons learned at Microsoft. The new interface is geared to exploit the user's enjoyment of game-like interactivity.

The evidence is that game-like interactivity and vividly visual feedback from user action increases user engagement by at least 75%, with upside from there.

agile, CI

Dr. Bob Hacker, at Rochester Institute of Technology, my teacher in Continuous Improvement.

The science of predictable results

Controlling the outcomes with Continuous Improvement and Agile

"It is not enough to do your best; you must know what to do, and then do your best." -- Edwards Deming

My background in Agile development and related disciplines dates back to the early 1990s, when I was called upon to design and install a new digital photo system at the Newark Star-Ledger, one of the largest metro newspapers in the country.

The idea was to eliminate film, darkrooms, and most importantly darkroom chemicals completely, together with all of those costs. I kind of stumbled into the project. I had developed an avid interest in personal computers and had taught myself some rudimentary programming skills. When the editor of the newspaper heard that I could actually write a program, he classified me as a guru (there was only one other guy who knew what a program was), and assigned me as project manager.

In this adventure, I was lucky to have the assistance of Bob Hacker, then a professor of printing technology at the Rochester Institute of Technology. Bob's methodology had deep roots in the quality control work of Edwards Deming. It turned out that the whole chain of production relating to photography and printing was a great laboratory for learning how to control the results of our work with statistics. Lessons learned have been invaluable in analyzing web traffic and and managing Agile processes aimed at iterative or continuous improvement.

With Bob's help, we were able to build a digital photo system that got solid, predictable results from the company's printing plants right off the bat. We were able to then improve on those results steadily, based on statistically-sound feedback loops.

The new sytem was so successful the company soon asked me to manage the much more complicated and expensive task of installing a new page composition system. The goal was to enable staffers to compose newspaper pages electronically from start to finish, and to then beam the pages via shortwave transmitters to remote printing plants. All of this was innovative at the time, the only successful model being USA Today. But a solid statistical approach took a lot of the risk out. We launched on schedule and on budget. The level of quality achieved by the new publishing system won a Scitex Users Group award for color quality during the first year of operations.

While managing editor of The Record, a mid-sized newspaper in Bergen County, New Jersey, I ran a more formal Continuous Improvement project in the newsroom. Now the feedback loops were more customer-based. During a period of declining circulation for most major American newspapers, circulation at The Record held steady.

When I arrived at Microsoft, the company was transitioning out of a "waterfall" approach to software development and into "Agile." So all of us get a very thorough indoctrination in Agile methods, from the ground up.

TheStreet, too, was fully committed to Agile. As Director of Product Development there, I focused almost entirely on management of web development projects. Both at Microsoft and at TheStreet, I frequently had the double role of project "owner" and project manager, handling responsibilities familiar to all project managers:

  • Surfacing of key stakeholder interests

  • Negotiation of conflicts between interests

  • Exploring, imagineering, searching for the best ideas, best practices

  • Formation of a controlling consensus around the best ideas and best practices

  • Translation of the consensus into detailed specifications.

  • Translation of the specifications into tasks that developers can handle without unnecessary dependence on others.

  • Costing of the whole thing, based on the tasks, and reconsideration of features as necessary.

Lessons learned from Bob Hacker remain very important to me. Most of my work has been iterative. Figure out what you need to be really good at it, concentrate on those few things, get the best information you can get, give it your best shot, and make sure you measure the results very thoroughly and carefully. Then give it your best shot again. And again. And just never stop. Editorial staffers have expressed puzzlement when given copies of The Toyota Way as a primer on how to manage things, but generally they find the book pretty helpful.

prototyping

A sketch for part of the Microsoft Word interface.

Building things fast and cheap

My pattern has been to brainstorm the user scenarios as rapidly as possible, involving real users as much as possible, then get developers involved as early as possible (a lot of the great ideas will come from them), paper prototype a first design, then really sprint through the early phases of development to get to a working model economically. We learn a lot from reactions to that working prototype.

In other words, don't sweat the details at the beginning, because you're going to be wrong on a lot of things anyway. Conserve resources so you can sweat the details at the end.

The first video interface I built for Microsoft cost a grand total of about $35,000 -- nearly all to freelance developers -- and took about three months to build, from conception to launch. Soon after launch, a contingent of dev managers from Redmond flew to New York to discuss with my team how the interface had been developed so rapidly. I wasn't familiar with the usual patterns of costing and scheduling at Microsoft, but later realized the company could easily have spent $250,000 and six months doing what he had done.

The key to cost containment was several evolutions of low-cost or no-cost paper prototypes. We tested the prototypes in front of ad sales people at the MSN office in New York, giving the sales people a sandwich and a soda in return for spending their lunch hours with us.

technical skills

The technology itself tells us how to do things

Code is creative: The geekier I get, the more creative I can be

The Model-View-Controller pattern isolates the data functionality from the display, which makes building, debugging, maintenance, and iterative improvement a lot easier. This image is linked to a great explanation from friend and colleague Vu Nguyen at BioFusion Design.

I'll summarize my technical skill set and try to indicate my level of attainment in each area.

First one brief explanatory point.

I became a pretty good coder -- expert in some areas -- not because I consider myself a great designer, or wished to code things professionally, but more as a survival strategy, once I committed to the development of complex interfaces as a project manager.

I am not suggesting that project managers should meddle with the code. I do feel that good managers should know enough about the technology to steer clear of most technical problems and enough to get the team out of trouble if trouble comes.

That said, the effort I have put into developing my own technical skills has paid off in a lot of ways.

To me, the most important benefit has been in regard to imagination. Most folks who deal with content on the web know relatively little about all the magic hidden in the black boxes of web technology. The result is it's hard for them to fully exploit that magic. Technical people can't help that much, when left to their own devices, because they don't fully understand what the "creative" people are trying to achieve.

Sometimes a manager who knows both sides can help. Once the conversation starts, it usually goes pretty well.

A lot of the work I did prior to 2009 was in Flash. Flash doesn't work on iPhones and iPads, so a lot of us who loved Flash as an interactive platform have now turned to JQuery. JQuery works everywhere. This interface is built in JQuery.

Now on with the summary, relating how my technical skills stack up in different areas. Editorial and design skills are covered elsewhere.

Javascript, DOM: Advanced

Pretty deep understanding of the Document Object Model, how software objects relate to one another as parents and children, inheritance via prototypes in Javascript, the part that timing plays, consequences of timing/sequencing problems, debugging them, creation and removal of elements programmatically, object-oriented Javascript, namespaces in Javascript, scope in Javascript.

JQuery, JQueryMobile: Advanced

Complete command of DOM via JQuery and complete command of the mobile UI framework in JQuery Mobile, so that I can design, position, and program elements to do pretty much anything. It's fun.

CSS: Advanced

Addition and removal of classes to alter the appearance of elements, make things appear and disappear, shrink and expand, morph layouts by adding or removing "float" values. Complete command of CSS animation via JQuery.

Flash and Actionscript: Expert

I have coded projects on a scale running to twenty and thirty classes and two or three thousand lines of code. Not huge but not small. Essentially the same capability as a senior Actionscript developer. Main difference would be I am not quite as fast. Don't have all the snippets lined up ready for action.

AJAX: Expert

While leading the development of a multimedia platform for MSN Money, I had to take responsibility for final debugging and delivery of the product myself. Given the complexity of MSN's network operations (both Akamai and Limelight were involved), that job turned into quite an education. In the runup to release it turned out that servers on the network had different rules for compressing XML, and that a single version of IE6 was not correctly unzipping files that had been zipped on a particular set of servers. Similar experiences as Director of Product Development at TheStreet added to a very valuable fund of knowledge about AJAX.

PHP and MySQL: Basic

My focus has been mostly on the client side, working hard to understand the browser-based technology, so normally I am looking for a strong partner or colleague for the back end.

Model-View-Controller pattern: Expert

MVC is the term we use to describe a client-side code structure that lies in layers.

One layer, the Model, handles communication with servers and restructuring of the data from the servers into forms well suited to the needs of the interface. A second, the View, handles presentation of information to the user and interaction with the user. The third, the Controller, is the intermediary between the View and the Model.

Building applications in this pattern has the advantage of compartmentalizing functions. It makes applications much much easier to maintain and improve.

Interactive Video, Brightcove: Expert

I first became interested in interactive video on a whim, in 2004, when Flash 8 was released. Flash 8 made high resolution video workable on the web for the first time. As managing editor of The Record, in northern New Jersey, I developed the video functionality that was the basis for an award winning investigative project called "Toxic Legacy

Click on the image to see the original multimedia project

Great book!

While working on multimedia projects at Microsoft, I was lucky to have the opportunity to work with and learn from Lisa Larson-Kelley, one of this country's genuine interactive wizards. Lisa was then writing Flash Video for Professionals, probably the single best explanation of interactive video yet published.

At TheStreet, I was equally delighted to have the opportunity to work with Robert Crooks, the Adobe veteran who leads a lot of the education, trouble-shooting and customer support efforts for Brightcove. From Robert, I learned BEML, the XML-based styling system that Brightcove uses to build versatile video players, as well as the API for Brightcove media assets.

Media queries: Intermediate

The media query is the tool we use to find out about the platform that the application is running on and to adapt an application accordingly. Let's say our application opens up on a new iPad with a Retina display. The Retina display has a much higher resolution than any other portable device, and can make good use of high resolution photographs. We can use a media query to find out whether the platform includes a Retina display, and if it does, can then switch images, swapping in high-resolution for low.

This little biographical app does that sort of switching in a rudimentary way.

mobile

Click on the image to see a high res copy.

Ethan Marcotte's great book was a kind of field guide for some very talented developers at TheStreet.

Responsive design at TheStreet

Re-engineering web interfaces so they work everywhere

Work at TheStreet focused on building a framework that would accomplish two critical goals.

First, we knew we could increase engagement enormously by introducing a game-like media interface. See notes in the "Creative" section regarding UX. Along these lines, we wanted to offer interactive video, interactive charts, tweets, and rapid news updates in one fun-filled, dashboard-like interface.

Second, we knew that many members of our audience were moving to mobile platforms. So we needed an interface that could resize and rearrange itself to fit all kinds of devices.

With those goals in mind, we focused on JQuery for animation of the interface and for AJAX communications. We focused on JQuery Mobile as an economical UI framework that could adapt on the fly to different devices.

JQuery Mobile is the UI framework used in this interface, which I built myself, mostly as a learning experience. I'm a fan. JQuery and JQuery Mobile offer development teams the opportunity to produce stunning work that will function well in any environment, at reasonable cost.

maps & charts

multimedia

When MSN tried to explain technical analysis of stock charts in text, the explanation flopped. It was boring. When we did it in a multimedia framework, people loved it. Click on the image to play with the original. The presentation does require a Flash player.

The right way to tell a story on the web

Match media types to the content appropriately and make the interface fun to use

Experience has taught me that different types of media work better together than separately. In other words, text helps video, and vice versa. They complement each other.

Check out the explanation of technical analysis shown and linked here. Maybe there's a bit of pride of authorship involved (I keep mentioning this thing), but I'm comfortable arguing that this is a pretty good model.

This package was produced in answer to an obvious need. MSN Money had invested a lot of money in interactive stock charts. The charts offered users some pretty sophisticated technical analysis. But no one was using them. There was evidence users didn't understand technical analysis well enough to appreciate the value of the charts.

When we offered users textual articles that explained technical analysis, no one read them. The articles were pretty boring

What to do?

My multimedia team came up with this approach, which utilized all the media types appropriately, I think.

First, the presentation kicks off with the very friendly, reassuring presence of a narrator who appears in video. Elizabeth Strott had very little experience in front of a camera at the time (which explains why the clips are very short); but did a pretty good job for us here, all things considered. When this charming narrator assures us we will be able to go at our own pace, and might even be able to enjoy ourselves as we learn, a complex subject becomes a little less intimidating. Only video of a skilled explainer can establish this kind of personal connection.

Behind her, illustrations morph in synch with the video explanations. So it's "show and tell."

We put complete textual explanations into the package, as well. Those appear when the user hits "Read the article" option at the bottom of the submenu for each installment. So users who wanted plenty of detail could get the text.

Finally, the menus and the scheme of organization work very powerfully to put the user in the driver's seat, allowing the user to go back, pause, shift to a different subject, or repeat explanations as necessary. The atmosphere is comfortable, easy to manage, and reassuring. That's huge because, the second the user gets worried or confused, he's gone.

The result of all this work was that, broadly speaking, users found the multimedia explanation about four times as engaging as the textual version, as measured in clicks and time spent on the page.

People watched, and listened, and read, and learned.

The multimedia aspects of the Toxic Legacy series brought an unfolding tragedy to vivid life on internet, with the result that people in dire need got help. The framework is starting to look dated now, but at the time, it worked great.

Here's another example. This one dates back to my days as managing editor at The Record, a mid-sized newspaper in northern New Jersey, and to a special kind of storytelling challenge encountered there.

We had evidence that a remote and isolated enclave of hill people -- once familiarly known in New Jersey as "the Jackson Whites" and now known as the Ramapough Indians -- were suffering serious health problems accountable to the dumping of lead-based paint in the forests around their community. The paint had come from a Ford auto plant that had closed years earlier. One of our problems was that the isolated and somewhat inbred nature of the Ramapough community threatened to block reader empathy. To sustain interest in a complicated story, we felt we needed to bring the Ramapough people to life.

This was in 2004 or real early in 2005. At the time, I happened to be experimenting with the video player packaged into Flash 8. YouTube had not happened just yet. But clearly Flash video was ready for primetime.

The first videos for this project were shot by my son Tom. He wound up editing all of the videos for the project in the basement of our home. When we put the whole package together, we had something extraordinary, a package that won half a dozen national awards and was recognized by one of journalism's leading peer groups for setting "a standard to which larger publications and broadcast outlets should aspire."

Why was this package so effective?

i think because it used different media types appropriately, and combined them efficiently, in an interface that was fun to use.

Where we needed to introduce people as living, breathing human beings with serious health problems, we used video

Where we needed to report complex sets of numbers relating to the testing of groundwater at different locations, we used interactive maps and charts.

The main explanation -- a prettylong and complicated story -- demanded text, based on the sheer volume of detail.

In the end, it all worked together. Web traffic to the package on The Record's web site was about four times what we normally would have expected with a big story in the Sunday newspaper.

UX and 'Flow'

Tom Chatfield explaining exactly why video games are so captivating, at Ted. Photo is linked to the video.

How to keep people interested

We can all learn from the gaming industry. They do it with 'Flow'

Building applications that people like to use is the name of the game.

We want people to stick around, explore, learn about a product or institution, maybe look at some ads. When they do look at an ad, we want to convert them.

Many of us with editorial experience have spent a lot of our time kind of scratching our heads and wondering why users are constantly wandering off to look at someone else's article or app or ad. As we try to do better, opinion tends to come into play in powerful ways, along lines of, "I think this will work."

I have focused mostly on getting great data and building on that.

I learned a lot from data gathered while building multimedia applications at MSN, the Microsoft portal. Of course data isn't the only source of insight. Part of the answer came to me on a Saturday afternoon at home, when I observed my two college-age sons in deep hynosis over a video game, I think World of Warcraft. Well, there you go, I told myself. All we needed to do was figure out what makes video games so engaging. Then, just port those qualities into the media business.

I had some background in statistical methods for engineering new products and processes, and on that basis half expected that we would all spend a couple of months analyzing video games and breaking them down somehow, in search of the Holy Grail. But when I explained my thinking at a big meeting of uber-geeks in Redmond a couple of weeks later -- a meeting I had organized for this purpose -- it turned out one of them already had the answer.

"That's easy," he said. "It's flow."

Don't guess at what makes people happy. We have data. Read 'Flow."

He referred to the best-selling book by Mihaly Csikszentmihalyi. Csikszentmihalyi was chairman of the Department of Psychology at the University of Chicago when he decided to focus his research efforts on what makes people happy. He wound up writing Flow, The Psychology of Optimal Experience. Half a dozen of us read the book that night. When we reconvened the next day, we were convinced that Csikszentmihalyi had done a lot of our work for us.

I should probably hurry up and add that Csikszentmihalyi is a very important presence in the interactive industry. No big stroke of genius on my part, here. I vividly recall visiting with Michael Zimbalist, who runs R&D for the New York Times, and noting the presence of a single book on his otherwise unbelievably tidy desk: Flow.

Point is, this stuff works.

design psychology

Real users forget what they're doing

Face it, all us humans have trouble remembering stuff, and are easily confused

Stephen Few helps us understand that we do better with users and readers when we are realistic about limitations we all share

The longer I work in interface development, the more surprised and intrigued I am by the quirky psychological aspects.

The way our vision separates foreground from background, the role color plays, the hynotic power of imagery, all these factors play a huge part in the success or failure of any interface. And things don't always work the way we expect.

Thanks to Stephen Few, a world leader in the field of visual information, and Colin Ware, who researches perceptual psychology, we know that very limited short term memory controls a lot of user behavior. We humans forget what we are doing all the time. So scattering items of related information over a far-flung variety of pages will tend to test us. You can begin to get a grip on the nature of the problem by writing six double digit numbers on a piece of paper and then turning the paper over and trying to remember all six. Most people can't.

If we can't remember six numbers, how are we going to relate a long explanation of Cisco's financial results to a chart of the company's stock price, or a chart on past earnings?

Users give up, when we ask them to do that sort of thing.

"We should avoid fragmenting information ... by placing it on separate screens or in locations that we can't see without scrolling," Few tells us in Now You See It. For instance, if we see a pattern in a graph and then try to compare it to a pattern in another graph that is on another screen, we will no longer remember much of what we were looking at previously once we bring up the new screen. We'll end up bouncing back and forth betweeen separate displays, wasting time, interrupting the of thought, and becoming frustrated in the process."

But wait. This isn't a problem, it's an opportunity. If we can help the user deal with his limitations, that user is going to be more comfortable, more productive, and happier, and is going to stick around and flip the ads or aborb the product message.

In the same way, we find opportunity in the way we present choices to the user.

More is not better. When we ask users to make a choice, there is a "right" number of options.

As Barry Schwartz has explained brilliantly in The Paradox of Choice, too great a range of options tends to make us human beings uncomfortable. We just can't handle it. In response to too great a range, we tend to turn away.

Plus, the proper presentation of the individual options can make a huge difference. How many of us have marveled at the densely detailed appearance of the icons on the iPhone or the iPad, and become engrossed in examining one? They work!

Japanese industrial designers have made an art form out of packing small spaces with detail, to make individual options more interesting and engaging. When the details are organized the right way, with comparable items of information linked graphically, the detail helps us to understand and compare options. If you don't believe that matters, check out Keiji Ekuan's great book on industrial design in Japan, The Aesthetics of the Japanese Lunch Box

The pattern that succeeds is "eye candy in a grid."

Works in the lunch box. Works in the iPad.

Visual details that are easy to categorize -- like, this is the length of this video, this article has a photo, this one does not -- are helpful and reassuring to users. They help users make decisions. When the decision-making is easy and comfortable, users remain engaged.

illustration

Samples include drawings by colleagues Jennifer Gentry, Karen Bucher, Michael Dubrowa, and Paul McCaffrey

sales uses

Click on the image to see the presentation in Flash, if you have Flash player loaded.

Graphics to explain the value of a product

This one told ad customers about the affluence of MSN Money's audience

When ad sales reps at MSN Money saw multimedia presentations of editorial subjects, they insisted that the multimedia team I was running should produce a similar presentation for them, one that would tell our customers about the extraordinary affluence of the MSN audience.

They made a good point. A thorough explanation of a product's benfits -- what it can do for the user -- is certainly not going to damage the product in the customer or user's eyes, and may very well increase the value, making the sales transaction easier.

By building such an explanation into a fun interactive framework, we made it fun to explore, and get the message across a lot more effectively.

My apologies if the presentation linked above doesn't fire up on Apple devices. Flash doesn't work on iPads and iPhones. It does work on most Apple computers. Again, this interface is built in JQuery, which works everywhere.

writing, editing

Okay, it's not all new media all the time

A great content experience still requires smart writing and smooth editing

Over the last seven years I assigned and line-edited packages that have won almost a dozen national awards for editorial quality, including the Loeb Award for online financial news twice in a row, in 2008 and 2009, while managing editor of MSN Money (unfortunately Microsoft has not maintained the award-winning material), as well as the Best Investigative award from the Society of American Business Editors and Writers in 2011, for The Shanghai Numbers and the Gold Medal from the Investigative Reportes and Editors (IRE) for Toxic Legacy.

In earlier years, I was named one of the nation's best business writers by the American Society of Newsaper Editors. They cited a series of stories I had written about competition between Las Vegas and Atlantic City. Here's a sample.

awards

The Shanghai Numbers was recognized by the American Society of Business Editors and Writers both as the best investigative work done in 2010 and as the best use of web media. Click on image to see the original.

It pays to create excitement

Humans pay attention to anything that moves. It's a survival strategy. Worth remembering when designing interfaces.

I've led a lot of prize-winning development efforts, normally guiding both the technical and the content sides, and have learned from those experiences that time and money invested in a vividly visual, high impact presentation is time and money well spent. People like excitement and like to be entertained. If they get bored, they leave.

  • Winner, Best Investigative Project, Society of American Business Editors and Writers, 2011.

  • Winner, Best Web Multimedia, Society of American Business Editors and Writers, 2011.

Unfortunately Microsoft has not maintained award-winning work on MSN.

  • The Loeb Award for Online, 2009. This is the country’s most prestigious award for financial news coverage. For MSN’s multimedia project on the travails of the American middle class, “Middle Class Crunch.”

  • Winner, The Loeb Award for Online, 2008, for “Keeping Up With the Wangs.”

  • Best in Business Award from the Society of American Business Editors and Writers, 2008, for “Keeping Up With the Wangs.”

  • Gold Medal, the organization's highest award, from Investigative Reporters and Editors, 2006, as ME of The Record, for “Toxic Legacy” – a series on the dumping of lead paint by Ford Motor Company in the woods of northern New Jersey.

  • Best Investigative Project, over 100,0000 circ, Society of Professional Journalists, 2006, for “Toxic Legacy”

  • Best Special Feature, Internet, Editor and Publisher, 2006, for “Toxic Legacy”

  • Finalist for the Online News Association's Knight Public Service Award, 2006, for “Toxic Legacy”

  • Record writers won the Daniel Pearl Award for Investigative Journalism, New York City Deadline Club, both 2003 and 2004

  • NYC Deadline Club's public service award for 2004

  • NYC Silurian Club award for investigative journalism, spring 2004.

  • Record and Ledger design staffs received dozens of awards from the national Society of Newspaper Design, including "Best in Show" for the Ledger in 2001

  • Photo staff built at the Star-Ledger wins Pulitzer Prize for feature photography, 2001

  • Record was named best major newspaper in New Jersey by the New Jersey Press Association three years in a row, 2003, 2004, 2005.

  • As a reporter, I was named one of top news feature writers in the U.S. by the American Society of Newspaper Editors (category was business writing).

bio

Nationally recognized innovator in web media

  • Key player in content strategy for Microsoft as managing editor at MSN Money, one of the nation's largest and most successful web operations. Ran operations in the East. Expert on user psychology. Creator of multimedia products that have built audience, increased engagement radically, and won many national awards for editorial quality on the web

  • Deep experience in revenue strategies associated with interactive advertising. Microsoft's delegate to national discussions with Nielsen, Comscore, IAB regarding advertising standards for rich media content.

  • Deep experience of web partnering strategies both from the portal side, as Microsoft's delegate in meetings with key partners in New York, and from the POV of the content creators, such as TheStreet.

  • Deep experience in print, as managing editor of one of the most respected mid-sized newspapers in the country, and in broadcast, through partnership with Cablevision, particularly with regard to web transitions, content sharing, and media convergence on the web.

  • Technically astute or expert in web technologies important to the user experience: DOM scripting, Javascript, CSS, AS3/Flash, all aspects of interactive video.

  • Winner of the Loeb Award for online coverage of financial news – the nation’s most prestigious award in the field – both in 2008 in 2009. Winner of the web media award from the Society of American Business Writers and Editors (SABEW) in 2011, as well as the 2011 SABEW award for investigative journalism. Winner of the Gold Medal from the national society of Investigative Reporters and Editors in 2006, for the multimedia project “Toxic Legacy.” Many others.


Experience

June, 2009 to Present: Consultant, interactive media, UX, UI, through kinnective.com, with special interest in the psychological appeal of game-like interfaces and strategies that create compelling value in the not-always-logical mind of the user.

June, 2010 to March, 2012: Director of Product Development, TheStreet.com, guiding design and technical specs on all of the site's web products.Thestreet.com is one of the nation’s largest financial news sites. Special responsibility for development of new approaches to multimedia, interactive video, and interactive charts. Responsibility for business analysis on new products, coordination of staffing, and coordination with tech team re the build process.

April, 2006 to May, 2009: Managing Editor, MSN Money, and project manager on several ambitious multimedia development projects. Developed several breakthrough video and multimedia platforms for Microsoft. Led the team that engineered MSN’s first use of Flash video. Built a desktop-based video studio in midtown Manhattan, fully replicating broadcast functionality at a fraction of the cost. Hired and trained a new multimedia team. One staffer crisscrossed China with a video camera in a knapsack, documenting the rise of the Chinese middle class in “Keeping Up with the Wangs,” a project that won the Loeb Award for online content in 2008. A follow-up project, “Middle Class Crunch,” won the Loeb in 2009.

Jan to March, 2006: Internet consultant at the New York Daily News. Developed a plan to rebuild the web presence of the country's fifth largest newspaper.

2001 to 2006: Managing Editor, The Record, New Jersey. Supervision of a news staff of 250 at the newspaper that dominated investigative coverage and editorial awards at the state level, despite competition from a rival three times its size. Led continuous improvement effort in the newsroom. In 2005, the newspaper produced a web-based multimedia investigative project entitled “Toxic Legacy.” In recognizing this project with a gold medal, its highest award, the national Society of Investigative Reporters and Editors called the project a “landmark work” and added:

"This work stood out not only for its exhaustive reporting and clear writing, but for its riveting multimedia presentation, which set a standard to which larger publications and broadcast outlets should aspire."

1995 to 2000: Assistant Managing Editor, Electronic-News, The Star-Ledger, New Jersey: Planned and led one of the nation’s most aggressive and most successful media convergence efforts, integrating TV, web, and print coverage at News12 New Jersey, njo.com, and the Star-Ledger. Built low-cost system to automate Star-Ledger news feeds to the web. Trained print reporters for on-air reports at no cost and coordinated their efforts with TV staff.

1993 to 1995: Team Leader, Star-Ledger digital color transition team. Developed seamless end-to-end composition and prepress systems at the Star-Ledger, investing $2 million to build what was recognized the next year as one of the top color printing programs in the country. This system became the standard for other Newhouse newspapers across the country.

1986 to 1994: Photo, design, graphics editor, The Star-Ledger. Planned and installed digital photo systems, eliminating film and cutting costs. Planned and implemented a quality control system for photos and graphics, based on the statistical principles of Edwards Demming. Hired and developed photo team that later won the Pulitzer Prize for feature photography. Hired and trained design staff that went on to win the "Best in Show" award from the national Society of Newspaper Design the same year.


Awards

  • Winner, Best Investigative Project, Society of American Business Editors and Writers, 2011.

  • Winner, Best Web Multimedia, Society of American Business Editors and Writers, 2011.

  • The Loeb Award for Online, 2009. This is the country’s most prestigious award for financial news coverage. For MSN’s multimedia coverage regarding the travails of the American middle class, “Middle Class Crunch.”

  • Winner, The Loeb Award for Online, 2008, for “Keeping Up With the Wangs.”

  • Best in Business Award from the Society of American Business Editors and Writers, 2008, for “Keeping Up With the Wangs.”

  • Gold Medal, the organization's highest award, from Investigative Reporters and Editors, 2006, as ME of The Record, for “Toxic Legacy” – a series on the dumping of lead paint by Ford Motor Company in the forests of northern New Jersey.

  • Best Investigative Project, over 100,0000 circ, Society of Professional Journalists, 2006, for “Toxic Legacy”

  • Best Special Feature, Internet, Editor and Publisher, 2006, for “Toxic Legacy”

  • Finalist for the Online News Association's Knight Public Service Award, 2006, for “Toxic Legacy”

  • Record writers won the Daniel Pearl Award for Investigative Journalism, New York City Deadline Club, both 2003 and 2004

  • NYC Deadline Club's public service award for 2004

  • NYC Silurian Club award for investigative journalism, spring 2004.

  • Record and Ledger design staffs received dozens of awards from the national Society of Newspaper Design, including "Best in Show" for the Ledger in 2001

  • Photo staff built at the Star-Ledger wins Pulitzer Prize for feature photography, 2001

  • Record was named best major newspaper in New Jersey by the New Jersey Press Association three years in a row, 2003, 2004, 2005.

  • As a reporter, Art was named one of top news feature writers in the U.S. by the American Society of Newspaper Editors (category was business writing).


Education


Columbia College, New York, BA English (Merit Scholar)

Regis High School, New York

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